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Showing posts with label PlayStation. Show all posts
Showing posts with label PlayStation. Show all posts

PlayStation 4 Controller

Whatever the case, you can use a PS4 controller on the PS3, and we’re going to show you how. Once you’ve unboxed the PS4 controller you’re next step is... Get a micro USB cable attached to your PS3 Yes, for all its new tech, the DualShock 4 doesn’t come with the USB cable needed for charging it, so you’ll need a separate USB to Micro B USB cable to attach it to your PS3. If you’re not a USB expert, that’s different from the USB Mini B connection that DualShock 3’s use. Plug in the DualShock 4 and watch the pretty colors Now that you’ve used the USB cable to connect the PS3 and DualShock 4, switch on the PS3 and watch the magic begin. Keep a PS3 controller nearby Because the DualShock 4’s PS button doesn’t work on PS3, you’ll need a DualShock 3 (or SixAxis if you’re trapped in 2007) to interact with the XMB. Want to check Trophies, friends list, or switch games? Jump into one of the many compatible games If you’re looking for any more info on the system, check out our list of PS4 news and PS4 games. PlayStation 4's DualShock 4 controller may seem like the logical evolution of Sony's gamepad design, but we now know that it wasn't always destined to be that way. Product manager Toshimasa Aoki tells VentureBeat that the company threw out all the rules during the early design phase, and had tested both all-touchscreen gamepads as well as one where a touchpad could move to different locations. The PlayStation team had also considered abandoning its signature bottom-mounted analog sticks in favor of moving them up top, much like Nintendo's Wii U Pro Controller. However, feedback pushed Sony to a more conservative layout -- many early PS4 game developers were worried that a new control scheme would break their software design. While it's unfortunate that Sony had to restrain its creative impulses, we suspect that many gamers are happy with the end result.

Sony NGP and PlayStation Suite

As well as the continued explosion in gaming apps for the iPhone and Android, we'll also be treated to two new handheld consoles -- the Nintendo 3DS and the Sony NGP

The NGP's display looks like it will be really good. It's a 5-inch OLED touchscreen with a maximum resolution of 960x544 pixels. That's plenty of pixels, but there's more to a great display than resolution -- we want to see a really bright, vivid panel.

Sony has something of a problem on its hands when it comes to the screen. A 5-inch OLED panel is going to suck battery juice like a kid who's got into the secret Sunny Delight stash. That's not ideal for a portable device. Battery life could be preserved by dimming the display, but that'll make for an inferior gaming experience. It'll be interesting to see how Sony tackles the problem.
Have a stroke

On the back of the NGP, there's a touch-sensitive area that's the same size as the display on the front. It'll work much like a laptop trackpad. The idea is that you poke and stroke it with your fingers while you're playing games.

We think there's potential in this idea -- we can't wait to try it for ourselves, and see what kind of cool ideas game developers come up with. We imagine some kind of cursor that indicates where you're poking will appear on the main display, or else it might be tricky to keep track of what your fingers are doing.

We reckon this touch-sensitive area is the most exciting aspect of the NGP. Sticking to the established template but increasing the power of your console is all well and good, but we prefer to see some innovation. We can't wait to see how this aspect of the NGP pans out.

The NGP will also pack front and rear cameras. Along with a slew of internal sensors, that means the NGP has everything needed to deliver augmented-reality kicks.
3G up

As well as Wi-Fi connectivity, the NGP will support 3G, so you could potentially download content and browse the Internet even when you've strayed from a Wi-Fi hotspot. How you'll pay for your mobile-data usage is unclear, though. It may turn out that you'll have to pay for a 3G SIM card or cough up a monthly fee. Sony could make 3G usage free, like Amazon has with the Kindle, but we'd be surprised.

Hopefully, you'll be able to play online games over 3G, and rack up some kills while on the bus, rather than be restricted to Web browsing or using the NGP's social-networking features. We'll have to wait and see.

The NGP will offer access to a version of the PlayStation Suite, an upcoming online games store for Android. The Suite will let you download classic PlayStation titles and access the PlayStation Network, from where you can download tonnes of other game-related stuff. But, when it comes to newer games, the NGP will stick with physical media.
Humanely UMD-stroyed

Mercifully, Sony has decided to give its Universal Media Disc format the Old Yeller treatment, instead opting to house its games on cards that you can slot into the console itself. They're the same size and shape as SD cards, but we'd be very surprised if they turn out to be actual SD cards -- Sony traditionally prefers to use its own proprietary formats.

Inside, the NGP packs some rather tasty hardware. A quad-core ARM Cortex-A9 processor powers this handheld monster, as well as an SGX543MP4+ graphics unit. That's some pretty potent voodoo -- we just hope it's not been outclassed by the time the NGP finally makes it to market. Our fingers are also crossed that the powerful hardware doesn't drain the console's batteries too rapidly.
Outlook

We fully expect the Sony NGP to be a beast of a machine in terms of performance. A couple of good ideas, like 3G connectivity and the touch-sensitive area on the back, could transform the NGP into something really special. Our only concern is it's so far from being released that the tech world may have moved on by then, and it will no longer seem so enticing. Stay tuned for more information.

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